Large City: Qüeëf-wöt Hadfow

Qüeëf-wöt Hadfow

Qüeëf-wöt Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVrǟmnde̜wi̽fto Diocese
Sub ProvenceLiöstia Zra Parish
RegionPíës-kègê Woods
Founded1380
Community LeaderLord Zion
Area90 km2 (36 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4686 m (15374 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population21121
Population Density234 people per km2 (586 people per mi2)
Town AuraIllusion
Naming
Native nameQüeëf-wöt Hadfow
Pronunciation/q˔ɛf/ /wo˞t/
Direct Translation[culture; fashion; tradition] [complex]
Translation[Not Yet Translated]

Qüeëf-wöt Hadfow (/q˔ɛf/ /wo˞t/ [culture; fashion; tradition] [complex]) is a subtropical Large City located in Liöstia Zra Parish, Vrǟmnde̜wi̽fto Diocese, within the Irus.

The name Qüeëf-wöt Hadfow is derived from the Sylvin language, as Qüeëf-wöt Hadfow was founded by Gwladys, who was culturaly Wood Elf.

Climate

Qüeëf-wöt Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Qüeëf-wöt Hadfow receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Qüeëf-wöt Hadfow covers an area of nearly 90 km2 (36 mi2), and an average elevation of 4686 m (15374 ft) above sea level.

Overview

Qüeëf-wöt Hadfow was founded durring the late 15th century in fall of the year 1380, by Gwladys. The establishment of Qüeëf-wöt Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Qüeëf-wöt Hadfow which required millitary assistance exterminate before the community could finish being built.

Qüeëf-wöt Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qüeëf-wöt Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qüeëf-wöt Hadfow is buildings are arranged arround a network of broad canals streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Qüeëf-wöt Hadfow shows Qüeëf-wöt Hadfow is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Qüeëf-wöt Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qüeëf-wöt Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qüeëf-wöt Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qüeëf-wöt Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qüeëf-wöt Hadfow's parks.

Qüeëf-wöt Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qüeëf-wöt Hadfow.

Qüeëf-wöt Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qüeëf-wöt Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qüeëf-wöt Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qüeëf-wöt Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qüeëf-wöt Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qüeëf-wöt Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qüeëf-wöt Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qüeëf-wöt Hadfow's public wards, blessings, and other arcane systems.

Qüeëf-wöt Hadfow has an Millitary Academy which trains military officers and specilists.

Qüeëf-wöt Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qüeëf-wöt Hadfow's grid is powered by a direct leyline tap.

Qüeëf-wöt Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qüeëf-wöt Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Qüeëf-wöt Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qüeëf-wöt Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qüeëf-wöt Hadfow's natural decorations nor waterways.

Qüeëf-wöt Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qüeëf-wöt Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qüeëf-wöt Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qüeëf-wöt Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Qüeëf-wöt Hadfow most nights are accompanied by colorful ribbons of light in the sky.

The Alseid near Qüeëf-wöt Hadfow are known to be a mutant strain of the creature.

Qüeëf-wöt Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Truename Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 58
  • Farm Laborer: 111
  • Hunters: 72
  • Milk Maids: 60
  • Ranchers: 26
  • Ranch Hands: 52
  • Shepherds: 54
    • Farmland: 85117 m2
    • Cattle and Similar Creatures: 5280
    • Poultry: 63363
    • Swine: 4224
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2112

Craftsmen

  • Arms and Toolmakers: 43
  • Blacksmiths: 46
  • Bookbinders: 27
  • Buckle-makers: 29
  • Cabinetmakers: 46
  • Candlemakers: 75
  • Carpenters: 67
  • Clothmakers: 62
  • Coach and Harness Makers: 22
  • Coopers: 57
  • Copper, Brass, Tin, Zinc, and Lead Workers: 31
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 49
  • Farrier: 114
  • Furriers: 13
  • Glassworkers: 75
  • Gunsmiths: 41
  • Harness-Makers: 20
  • Hatters: 41
  • Hosiery Workers: 15
  • Jewelers: 24
  • Leatherwrights: 49
  • Locksmiths: 21
  • Matchstick makers: 33
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 30
  • Plasterers: 28
  • Pursemakers: 35
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 19
  • Saddlers: 37
  • Scabbardmakers: 46
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 21
  • Soap and Tallow Workers: 67
  • Tailors: 136
  • Tanners: 26
  • Upholsterers: 29
  • Watchmakers: 28
  • Weavers: 62
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 31
  • Butchers: 55
  • Chandlers: 55
  • Chicken Butchers: 52
  • Entrepreneurs: 21
  • Fine Clothiers: 54
  • Fishmongers: 55
  • Florists: 12
  • Potion Sellers: 36
  • Resellers: 88
  • Spice Merchants: 29
  • Wine-sellers: 44
  • Wheelwright: 34
  • Woodsellers: 19

Service workers

  • Bakers: 105
  • Barbers: 114
  • Coachmen: 29
  • Cooks: 91
  • Doctors: 46
  • Gamekeepers: 33
  • Grooms: 19
  • Hairdressers: 88
  • Healers: 59
  • Housekeepers: 60
  • Housemaids: 124
  • House Stewards: 62
  • Inns: 20
  • Laundry maids: 39
  • Maidservants: 78
  • Nursery Maids: 36
  • Pastrycooks: 70
  • Restaurateur: 88
  • Tavern Keepers: 81

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 44
  • In-Town Couriers: 48
  • Long Haul Couriers: 45
  • Dockyard Workers: 43
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 56
  • Millers: 44
  • Miners: 54
  • Oilmen and Polishers: 32
  • Postmen: 45
  • Pure Finder: 26
  • Skinners: 62
  • Sugar Refiners: 12
  • Tosher: 31
  • Warehousemen: 70
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 70

Skilled Laborers

  • Accountants: 27
  • Alchemist: 31
  • Clerk: 41
  • Dentists: 22
  • Educators: 53
  • Engineers: 30
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 30
  • Civil Clerks: 49
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 49
  • Fixers: 25
  • Kami Clerk: 39
  • Landlords: 40
  • Lawyers: 25
  • Legend Keepers: 37
  • Militia Officers: 192
  • Monks, Monastic: 64
  • Monks, Civic: 64
  • Historian, Oral: 50
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 49
  • Priests: 81
  • Rangers: 27
  • Rat Catchers: 32
  • Scholars: 34
  • Spiritualist: 37
  • Slayers: 12
  • Storytellers: 86
  • Military Officers: 70

Cottage Industries

  • Brewers: 55
  • Comfort Services: 72
  • Enchanters: 23
  • Herbalists: 23
  • Jaminators: 70
  • Needleworkers: 72
  • Potters: 36
  • Preserve Makers: 58
  • Quilters: 32
  • Seamsters: 117
  • Spinners: 66
  • Tinker: 24
  • Weaver: 52

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 33
  • Costumers: 12
  • Dancers: 26
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 21
  • Inlayers: 20
  • Musicians: 54
  • Painters, Art: 11
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 72
  • Writers: 78

Produce Industries

  • Butter Churners: 81
  • Canners: 60
  • Cheesmakers: 78
  • Ice Merchants: 9
  • Millers: 46
  • Picklers: 37
  • Smokers: 25
  • Stockmakers: 22
  • Tobacconists: 32
  • Tallowmakers: 46

7963 of Qüeëf-wöt Hadfow's population work within a Foundational Occupation.

12736 of Qüeëf-wöt Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 422 (2%) are noncontributers.

Points of Interest

Qüeëf-wöt Hadfow was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Qüeëf-wöt Hadfow is known for its unusual rock formations.

POI

History

The the a vest of Invocation, an a vest imbued with notable amounts of Invocation energies was created in Qüeëf-wöt Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History